15 September 2015
9:45 AM – 6:15 PM
Purcell Room, Southbank Centre

Game Music Connect has been created by multi-award winning composer James Hannigan and acclaimed game audio director & composer John Broomhall to celebrate and explore the amazing music of video games and the extraordinary talent behind it.

Created primarily for amateur, pro or semi-pro composers – from any musical background or industry – Game Music Connect’s inaugural event took place on 9th September 2013 at the Southbank Centre, London, offering a rare, if not unique, opportunity to hear several of the world’s leading games industry composers and audio directors assembled in one place to talk about creating music for games – from both the composer perspective and that of the developers and publishers who work with them.

Along with host John Broomhall (Forza 5, Transport Tycoon, X-COM) and James Hannigan (Harry Potter, Command and Conquer, Dead Space 3), Game Music Connect speakers have so far have included industry luminaries such as Steve Schnur (Electronic Arts), Marty O’Donnell (Halo, Destiny), Jesper Kyd (Assassin’s Creed, Hitman), Jason Graves (Dead Space, Evolve), Olivier Deriviere (Remember Me), Garry Schyman (Bioshock), Darrell Alexander (COOL Music), Richard Jacques (James Bond 007: Bloodstone), Joris De Man (Killzone), Alastair Lindsay (Sony Computer Entertainment Europe), Jessica Curry (The Chinese Room), Paul Lipson (Microsoft), Stephen Lord (Jagex), Prof. Stephen Deutsch (Bournemouth University), David Housden (Thomas Was Alone), Simon Ashby (Audiokinetic), Nick Ryan (Papa Sangre) and Adele Cutting (SoundCuts). Visit the Game Music Connect 2013 and Game Music Connect 2014 websites to read about past events.

You don’t need to be a composer or industry professional to be a part of Game Music Connect. Fans of soundtracks and, indeed, anyone with an interest in music for the games medium are more than welcome at any Game Music Connect event.

For full details about the schedule, speakers and registration, go to


Highlights include:

An extremely rare opportunity in the UK and Europe to hear from Sony Computer Entertainment America’s top music executive, Chuck Doud (The Last of Us, Journey, Uncharted), on PlayStation’s current and future visions for music in video games in his 2015 keynote.  

A one-of-a-kind post-mortem discussion with composers The Flight and Christian Henson plus members of Creative Assembly’s in-house sound team on creating the BAFTA award-winning audio for blockbuster hit, Alien: Isolation – presented in association with the British Academy of Film & Television Arts.
World-beating Spitfire Audio will share insights on the creative and technical process behind production of the world’s favourite best-of-breed orchestral sample libraries.
Sony’s in-house Project Morpheus music team will demonstrate and discuss their research on the aesthetics and functionality of in-game music scores for the next frontier in video games – Virtual Reality (VR).
An in-depth expert seminar on interactive music techniques and implementation by Simon Ashby (Audiokinetic), will explore the most significant differentiator for composers creating music for videogames – as opposed to film and television.
 “Beep” director Karen Collins will discuss her experience of producing the most comprehensive documentary of game music/audio history ever made in a session including the world premiere of selected footage from chapters focusing on interviews with Japan’s game music royalty, such as composers Nobuo Uematsu (Final Fantasy) and Yoko Shimomura (Kingdom Hearts), ahead of the film’s official release in spring 2016.
Score To Studio 2 draws the curtain back on the orchestral process with a illustrious panel including composer maestro & audio director for the Batman videogames series, Nick Arundel, and eminent conductor for dozens of movie and game score recordings, Allan Wilson.