BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//The School of Sound - ECPv6.17.4.1//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:The School of Sound
X-ORIGINAL-URL:https://www.schoolofsound.co.uk
X-WR-CALDESC:Events for The School of Sound
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:Europe/London
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20230326T010000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20231029T010000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20240331T010000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20241027T010000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20250330T010000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20251026T010000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=Europe/London:20240127T170000
DTEND;TZID=Europe/London:20240127T190000
DTSTAMP:20240906T203716Z
CREATED:20230926T225122Z
LAST-MODIFIED:20240906T203716Z
UID:9672-1706374800-1706382000@www.schoolofsound.co.uk
SUMMARY:Rob Bridgett: Creative Game Sound Production: Leading with Sound
DESCRIPTION:About the Series (13\, 20\, and 27 of January 2024)Over the course of three lectures\, Rob will guide us through some of the iterative and collaborative approaches for creating sound in video games. Using linear sound production as a touchstone\, the series begins with A Game Development Primer for the creative work of sound\, followed by Ludic Sound\, a deep dive into understanding a design approach that accounts for the presence of a player. The final lecture in the series\, Leading with Sound\, focuses on the uncertainty\, ambiguity and opportunities for sound work in the extremely dynamic conceptual and early production phases of game development. Saturday\, 27th January\, 2024. 5:00 pm – 7:00 pm GMT (London)Leading with Sound – Migration from the Safety of Post-Production into the Uncertainty of Early-ProductionOf the many differences between game development and film production\, the presence of sound personnel as full-time employees on game teams from day-one presents clues and opportunities as to how involved in the creative process sound\, dialogue\, music and mix designers can be. In this final lecture\, the work that is imperative in conceptual and pre-production phases is explored as well as the importance of ‘principles’ of sound. (Concepts: Leadership\, The Invisible Work of Sound\, Creative Alignment\, Guiding Principles\, Comfort with Ambiguity)45-60mins followed by Q&A 13 January 2023A Game Development Primer – Creative\, Collaborative & Technical Forces 20 January 2023Ludic Sound – Information in an Emotional Wrapper   Rob Bridgett is a British-Canadian Audio Director\, Mix Supervisor\, Sound Designer and Recordist based in Newfoundland. In 1993\, Rob attended Derby University to study cinema and media and was one of the first to graduate from the ‘Sound Design for the Moving Image’ Master’s degree programme at Bournemouth University in 1999. Having worked as an audio director in the games industry since 2001 (Vivendi Games\, Activision Blizzard\, Square Enix\, PlayStation) Rob has become an advocate for the creative use of sound in video games and is the author of Working with Sound and Leading with Sound (Routledge/Focal Press).
URL:https://www.schoolofsound.co.uk/event/rob-bridgett-creative-game-sound-production-3/
ATTACH;FMTTYPE=image/jpeg:https://www.schoolofsound.co.uk/wp-content/uploads/2023/09/rob_bridgett_16by9.jpg
LOCATION:https://www.schoolofsound.co.uk/event/rob-bridgett-creative-game-sound-production-3/
END:VEVENT
END:VCALENDAR