Rob Bridgett
Creative Game Sound Production: A Game Development Primer
Exploring the notion of game software ‘development’, as opposed to film ‘production’, exposes some fundamental differences in the operation of sound within the process of getting ideas on screen.
Tim Harrison, Raoul Brand and Peter Strickland
In Flux: The analogue and the digital in sonic storytelling
Sound designer Tim Harrison, re-recording mixer Raoul Brand and director Peter Strickland will discuss their work on the film "Flux Gourmet" and beyond, with a focus on the interplay between analogue and digital approaches. The filmmakers will revisit the sound process of "Flux Gourmet", telling the stories behind key scenes – from melting hydrophones in miso soup, to the hunt for the perfect stomach rumble, whilst trying to maintain a sense of play through to the end of the final mix.
Rob Bridgett
Creative Game Sound Production: Ludic Sound
The presence of an active ‘player’ in the on-screen experience of video games adds additional complexity to decision-making within sound mixing and design.
Rob Bridgett
Creative Game Sound Production: Leading With Sound
Of the many differences between game development and film production, the presence of sound personnel as full-time employees on game teams from day-one presents clues and opportunities as to how involved in the creative process sound, dialogue, music and mix designers can be.