£10.00 Ex VAT
Over the course of three lectures, Rob guides us through some of the iterative and collaborative approaches for creating sound in video games. Using linear sound production as a touchstone, the series begins with A Game Development Primer for the creative work of sound, followed by Ludic Sound, a deep dive into understanding a design approach that accounts for the presence of a player. The final lecture in the series, Leading with Sound, focuses on the uncertainty, ambiguity and opportunities for sound work in the extremely dynamic conceptual and early production phases of game development.
Part 1: A Game Development Primer – Creative, Collaborative & Technical Forces
Exploring the notion of game software ‘development’, as opposed to film ‘production’ exposes some fundamental differences in the operation of sound within the process of getting ideas on screen. (Concepts Covered: Software, Iteration, L-Levels, 33% Balance, T-Shaped Sound Designers, Creative Life-Cycles).
60mins followed by Q&A