£10.00 Ex VAT
Over the course of three lectures, Rob guides us through some of the iterative and collaborative approaches for creating sound in video games. Using linear sound production as a touchstone, the series begins with A Game Development Primer for the creative work of sound, followed by Ludic Sound, a deep dive into understanding a design approach that accounts for the presence of a player. The final lecture in the series, Leading with Sound, focuses on the uncertainty, ambiguity and opportunities for sound work in the extremely dynamic conceptual and early production phases of game development.
Leading with Sound – Migration from the Safety of Post-Production into the Uncertainty of Early-Production
Of the many differences between game development and film production, the presence of sound personnel as full-time employees on game teams from day-one presents clues and opportunities as to how involved in the creative process sound, dialogue, music and mix designers can be. In this final lecture, the work that is imperative in conceptual and pre-production phases is explored as well as the importance of ‘principles’ of sound. (Concepts: Leadership, The Invisible Work of Sound, Creative Alignment, Guiding Principles, Comfort with Ambiguity)
45-60mins followed by Q&A
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