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The School of Sound is a space to learn about the creative use of sound in the arts and media. Through online events, short courses, research, reflection and our collection of writings, interviews and recorded talks, we offer you the opportunity to re-think how sound operates in the arts and media. Sound design, human sound perception, non-naturalistic sound, sound as metaphor – the topics range from the practical to the aesthetic to the metaphysical, creating a new awareness of sound for all those working in screen, gallery and audio production.
You wish to see, listen;
hearing is a step toward vision.
Saint Bernard of Clairvaux
ย
The School of Sound began in 1998 as a single, four-day event aimed at exploring the creative use of sound in the arts and media, with a special emphasis on film and screen productions. Read More ยป
Our archive of journal articles, audio recordings and video interviews. A mix of practice and theory. Read More ยป
A forum for those who teach sound, either practice or theory, to share how you inform, instruct and enlighten your students. Read More ยป
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Online Events
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Rob Bridgett
Creative Game Sound Production: A Game Development Primer
Exploring the notion of game software โdevelopmentโ, as opposed to film โproductionโ, exposes some fundamental differences in the operation of sound within the process of getting ideas on screen.
Tim Harrison, Raoul Brand and Peter Strickland
In Flux: The analogue and the digital in sonic storytelling
Sound designer Tim Harrison, re-recording mixer Raoul Brand and director Peter Strickland will discuss their work onย the film "Flux Gourmet"ย and beyond, with a focus on the interplay between analogue and digital approaches. The filmmakers will revisit the sound process ofย "Flux Gourmet", telling the stories behind key scenes โ from melting hydrophones in miso soup, to the hunt for the perfect stomach rumble, whilst trying to maintain a sense of play through to the end of the final mix.
Rob Bridgett
Creative Game Sound Production: Ludic Sound
The presence of an active โplayerโ in the on-screen experience of video games adds additional complexity to decision-making within sound mixing and design.
Inside
A collection of articles exploring the relationship of music with moving pictures from a practice-based viewpoint. Read More ยป
Between 1999 and 2017, Piers Plowrightโs lectures, opening the School of Sound conferences, grew to become a tradition. Read More ยป